Old School Microlite20

I’ve just had an epiphany. If you simply drop skills (all four of them) from Microlite20, you should be able to easily run “old school” style adventures very similar to those of “pure” Original Dungeons and Dragons — the three little beige books. Dropping skills from M20 leaves all characters with just their class abilities and their player’s wits which is exactly what you have in OD&D. Sure the rules will be somewhat different, but the feel of the game in actual play should be much the same.

Randall Stukey

Randall is the author and publisher of a number of old school games (Microlite74, Microlite81, BX Advanced, etc) through RetroRoleplaying.com. Randall's main job, however, is being caregiver for his MS-afflicted cancer survivor wife. You can support Randall with a donation to the RetroRoleplaying Cancer Fund.

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Randall is the author and publisher of a number of old school games (Microlite74, Microlite81, BX Advanced, etc) through RetroRoleplaying.com. Randall's main job, however, is being caregiver for his MS-afflicted cancer survivor wife. You can support Randall with a donation to the RetroRoleplaying Cancer Fund. Gates & Glamours RSS Feed

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Great minds think alike Randall. I started work on the same idea last week and have jokingly called it “Microlite74”. Just like M20, I could see the possibility of pocketmod booklets of Core Rules, Spells, Monsters and finally a DM’s Booklet. Let me know if you’re interested in seeing what I’ve done so far.

With at least one person on the OD&D board seriously working on an OGL OD&D, I figured it wouldn’t be too hard to make a microlite version of the game.

Dave

Randall
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I’d love to see them! (And I think you have my email.) Of course, I am not convinced that a completely separate set of rules is strictly needed. Unlike many old school gamers, I don’t think exact duplication of early rules is needed to run an old school game. The rules need to be short and simple enough to easily modify, abstract (at least compared to most modern systems), and stress player decision-making over dice-rolling to determine success in most non-combat situations. But things like whether armor class numbers increase or decease as protection increases really don’t affect the “old… Read more »

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Ahh bugger, I thought I had your email too, but I can’t find it. I’ve sent you a pm on your forum.

Cheers
Dave

Randall
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Dave,

With any luck, you have an email from me in address to that PM.