Microlite75 Saving Throws: Change Them Or Keep Them?
Microlite75 currently uses the same variant 3.x saving throw system that Microlite20 has. At low levels, this isn’t that different in effect that the saving throw system in older editions. Because it adjusts for things like the opponent’s level it plays out much differently at higher level play. For example, in older editions a high level fighter had a pretty good saving throw against magic. That save did not vary with the level of the spell caster. This meant that high level fighters were far less likely to be affected by so-called “save-or-suck” spells that the same level of fighter would be against a high level magic-user in 3.x. In my opinion the change to the saving throw system was one of the strongest contributors to making magic-using classes over-powered at high levels in 3.x.
I used the 3.x based saving throws of Microlite20 in Microlite74, but I’m thinking of changing this for Microlite75. Saving throws would be simple. Roll 1d20 and add one-half your level. If the result is higher than 15, you made your saving roll. Each class would get a +3 bonus to one type of save. For example, Fighters might get the bonus to the FORT save. I haven’t decided if high or low attributes should affect saves in this system.
What do you think? Should I change the saving throw system in Microlite75 to one that works more like those in older editions. If so, what do you think of the system proposed in this post?
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